A Dreamer Walking

Suspense 101: The Unexpected

Posted in Uncategorized by The Writer on April 6, 2012

Hitchcock says after you tell the audience the bomb is going to go off it must never go off. If the bomb goes off and the character your audience cares about ends up dead the audience will be displeased and might even walk out on you. At least, this is how the movie going audience was in Hitchcock’s day. Today it is a bit different.

We have a job as filmmakers to satisfy our audience. We must satisfy them enough for them to want to come back again. This does not mean we need to give the audience everything they want. The audience member has come to expect a happy ending. They have begun to understand our tricks. Suspense is not as strong in film anymore because the audience knows in the end everything will be alright. Today, film must not be so predictable. Loss is needed to keep the suspense in film alive. If you have a small bomb go off and kill some key characters in the middle of the film your audience will be more worried about the bomb at the end of the film.

Audience members want to believe in what they see. For them to believe, our stories must feel real. They need to have all the joy and pain we see in everyday life. Everything does not go just right in our own life, neither should it go just right in film. The key element in both suspense and mystery is wonder. We don’t know what will happen. Keep the wonder alive and you will keep the audience on the edge of their seats. Even if a “happy ending” is eventually going to happen don’t give in until the last possible moment. Andrew Stanton (writer of Toy Story 1 & 2Finding Nemo, and Wall-E) talked about the importance of suspense in the Pixar films. In the first Toy Story movie Woody is given a match toward the beginning of the third act. At the end of the act Woody and Buzz are chasing Andy’s van when the battery of the remote control car runs out. All is lost until Woody realizes he has the match and could set Buzz’s rocket on fire and catch up with the van. He lights the match and is about to light the rocket when a car drives over them and extinguishes  the match. The surprise, dread, and heartbreak created in every 3rd-8th grader was priceless. Eventually Woody lights the rocket and get to Andy’s van, but there was a tremendous amount of entertainment generated by the creators of Toy Story not giving into the audience’s expectations right away. Pixar just got better after the original Toy Story. They had Woody save Jesse in Toy Story 2 only to have the plane door close right before they were able to jump out. They had Lotso Hugging Bear get up to the “stop” button only to not press it and doom the whole toy gang to be terminated in the furnace in Toy Story 3. Only when all hope is gone and the audience truly begins to wonder if the Pixar creators are really going to let these toys, we have come to love, die does “The Claw” come and save them.

Filmmakers must walk a delicate line. If you draw the suspense out for too long you will exhaust the audience. If you go against what the audience wants you run the risk of pissing them off. Great film is created when the creators get the little details right. I think the most important thing is to go with your gut. As Frank Capra (director of It Happened One Night, and It’s a Wonderful Life) said, “There are no rules in filmmaking. Only sins. And the cardinal sin is dullness”. Your story will be dull if the audience knows what is going to happen. Keep them guessing. Tension is only created when the audience does not know what is going to happen next.

Here are links to the rest of my Suspense Series:

1. Suspense 101

2. Suspense 101: The Unexpected

3. Suspense 101: Technique

4. Suspense 101: Creating Meaning

Andrew Stanton – An Observation – Worth Fighting For

Posted in Film and Filmaker Studies, Observation Series by The Writer on August 24, 2011

2008 National Board Of Review Awards Gala

You know Andrew Stanton has helped write more then a dozen of the Pixar movies. The two films he has directed, Finding Nemo and Wall-E, have both won Oscars for Best Animated film. After realizing this, would it surprise you to know he doesn’t really like writing or directing? Stanton has talked more then once about the frustrations and exhaustion that comes with writing and directing. He has talked about the insecurity he has with being a writer and how he is scared to death when he turns his script in for other filmmakers to read. Stanton refrains from writing until the very last minute, he has described himself as a master procrastinator. He has also talked about how all the little details that come with directing wear him down. Four to five years on each project is a long time. What makes him stay in there? Why do so much work if it is so hard to do? I do not think Andrew finds satisfaction in the middle of production like someone such as John Lasseter does. It might be because Stanton is always thinking of other things and keeping his mind on the project at hand is extremely hard to do. It might be because he second guesses the value of what he is doing.   At times I am sure he feels his time would be spent better doing something else. After all writing and directing a film does not leave much room for family activities and social events. It might be because of an insecurity, the whole project lays on his shoulders what if he makes the wrong decision? I believe Stanton’s struggles with filmmaking has to do with all these insecurities.  However, a filmmaker has two choices when faced with insecurities such as these ones. They can run and hide or face them head on. Based on Stanton’s track record I believe he has chosen the latter.

Andrew Stanton counters the wear and tear that comes with needing to deal with a bunch of little details by being very picky about each little detail. He does not burden most of his colleagues with an idea until he is sure the idea is worth fighting for. He needs to figure out whether or not it is worth spending four to five years to make. John Lasseter even talked about bugging Andrew Stanton about the movie Finding Nemo.  Stanton would not even tell him what it was about until he thought he had a story worth committing too. For the movie Wall-E Stanton started development for the project when he was supposed to be on vacation. He thought that if the story turned out to be nothing special he wouldn’t have wasted anyone’s time.

A good question is, what makes a project worth committing to for Andrew Stanton? A key things to realize is Stanton does not think short term he thinks about the big picture. He does not go through the pains of writing and directing lightly. He wants to find a story that can entertain audiences for years to come. He finds universal themes to put into his stories. He concentrates on the insecurities of parenthood in Finding Nemo, what it means to be a friend in Toy Story, and the essence of what it means to love in Wall-E. We can relate to the characters Stanton creates because even though they might be robots, toys, and fish, they are full of human flaws and needs. Woody in Toy Story is insecure in his relationship with Andy. Marlin in Finding Nemo is scared his son might not be able to handle the real world. Wall-E is lonely.  These themes and character qualities represent the heart of Stanton’s films.

At the beginning the only thing Andrew Stanton has is an idea. Production represents the war Stanton faces in order to bring the idea to life on screen. When you go into battle you need to have passion. Stanton wants to make sure he can give the story everything he has. He knows there will be those days where nothing is working. He talked in an interview about needing to have enough passion to push through those times. Stanton talked about how he wants the audience to be thinking the characters he creates have feelings and lives that go on after the movie ends. This is what makes a movie worth fighting for to him. Stanton knows if he fights through and wins the war he will give us characters that truly become real in our hearts. Characters like Woody and Wall-E have a life of their own in the minds of many kids and adults. Film is the ultimate illusion of life. It takes a lot of work to pull off. But the results can be well worth it because they have the potential to be endless.

Andrew Stanton is one of those directors who will not commit to any old project. I think he is one of those artists who needs to both write and direct the film. He writes the films himself not because he thinks he is a brilliant writer but rather because he wants to find a story that is personal to him. Andrew Stanton is not a good director because he can’t make mistakes. No, he will be the first to tell you he makes mistakes all the time in in the development of his films. The thing about Stanton is he does not give up. He works through the mistakes. Andrew Stanton is a great director because when he finds something worth fighting for, he will not stop or compromise with the vision. He will fight until he gets the idea on screen.

Pete Docter – An Observation – The Relationship

Posted in Film and Filmaker Studies, Observation Series by The Writer on August 22, 2011

The relationship is what really counts for Pete Docter. The movies he makes are all about exploring different aspects of what it means to have a relationship with someone. He goes from exploring what it means to become friends in the original Toy Story, to what it means to be committed in a relationship in the movie Monsters Inc, to what it means to move on from a relationship after it ends in the movie UP.

Docter knows relationship is a key longing for all of us. We all want to have friends and most of us want to fall in love some day. Docter knows how relationships can strengthen us and give us fulfillment. However, Docter also knows relationship can be a hard, frustrating, and painful thing at times. His films ask the question to whether or not relationship is worth the struggles. Docter’s movies all have relationships we see unfold in everyday life and he brilliantly uses the fantasy part of his films to dig farther into the very real and relevant question of, “what does it mean to be in a relationship?”.

The first feature length film for Pete Docter was Toy Story. He was a co-writer and one of the lead animators for the movie. Toy Story deals with mainly two characters, Woody and Buzz. These guys are exact opposites of each other.  The main point of the film was to bring two opposites together. Visually the toys are shown to be opposites through Woody being a old cowboy doll and Buzz being a state of the art space toy. At first the characters hate each other. Woody lets his selfish relationship with his owner Andy get in the way of being open to anyone else. Only when Woody is willing to let go of his jealousy for Andy is he able to start to understand Buzz and build a relationship with him. Docter was in the middle of making this relationship work on screen. He actually helped animate the pivotal scene where Woody lets go of his ego and expresses how good Buzz actually is for someone like Andy. Through talking to Buzz, Woody realizes his greed and and is able to let go of it allowing him and Buzz to open up to each other. If this scene did not express Woody’s change well enough the whole story would have been ruined. Yet Docter allowed us into Woody’s soul and found a way to redeem him so not only Buzz but the whole audience could relate to him.

In Monster Inc, a movie Pete Docter helped write and made his debut directing, Docter goes even farther into what it means to have a relationship with someone. In this movie we are introduced to the characters Sully and Mike. Both are monsters whose profession is scaring little kids. They are best buddies at the beginning of the film, seemingly in a relationship that can’t be broken. So what does Docter do? He throws in something that begins to tear the relationship apart. A human child Sully calls  Boo somehow gets into the monster world. Children are considered by most monsters to be extremely dangerous but Sully begins to warm up to Boo. Mike can’t understand it, for most of the film he wants to do anything in order to get rid of the child. The tension between Mike and Sully rises to the point of them fighting and seemingly breaking up.

Pete Docter deals with a lot of issues that come with relationship in Monsters Inc. We can easily feel jealous when a good friend of ours begins to hang out with someone we are not friends with. What if my best friend is a conservative Christian and he sees me begin to hang out with a Muslim, someone he has been taught his whole life was dangerous? The same kind of idea applies to Monsters Inc. Sully choose to care for someone who everyone, including Mike, has been taught is dangerous. Mike could have let the relationship Sully had with Boo break up his relationship with Sully. Instead however Docter gives us another lesson to what being in a true relationship means. Relationship requires trust and Mike expresses this trust by going back to Sully. Mike explains the reasons he got angry at him, yet tells Sully that he is more important then his frustrations and fears. After trusting Sully and letting go of his fears Mike begins to understand Sully’ change of heart on who children really are. Eventually Mike begins to embrace Boo. This creates a even stronger relationship between the two monsters. We as the audience are also able to see more value in Sully’ and Mike’s relationship because we have seen it get tested and still hold strong.

In Docter’s latest film UP, we go deeper into the joys and pains of relationship. We are shown a beautiful relationship between the main protagonist Carl and his wife Ellie. The two grow old together in a wonderful montage at the beginning of the film. And then Ellie dies. The relationship we all began to care about is broken. Ellie becomes only a memory, a memory that at the beginning of the film brings Carl Down. After Ellie’s death Carl becomes a hermit who is stuck in the past. We see a old cranky man who is open to no one. Then Pete Docter throws in another element that will change Carl’s life forever. A boy named Russell knocks Carl’s door. He is a boy scout who needs to help the elderly in order to earn his last wilderness badge.

Pete Docter shows us the pain that can come with a relationship. The hurt we see Carl go through after his wife dies is hard to bear. However, through the fantastical elements of the story Docter slowly brings “relationship” back into Carl’s life. Carl wants to leave society and go on the adventure to Paradise Falls he always promised his wife they would go on. So Carl ties a few thousand balloons to his house and flies away. The only problem is Russell accidentally comes along with him.  Carl rebukes any relationship with Russell because he is still holding onto his past relationship with Ellie. Carl’s remembrance of Ellie is expressed visually through the house and all it’s possessions. Through half of the film Carl needs to pull the house with a hose line through out the South American jungle. Visually the house (Carl’s past) becomes this burden that Carl can’t let go of. His only goal is to bring himself and his house to Paradise Falls. However Russell along with a few friends they meet on their adventure begin to slowly connect with Carl. In very subtle ways Carl begins to let go of his burden and concentrate on the characters around him.

At the end Carl is faced with two choices, keep the items that connect him to the relationship he had with Ellie or go save Russell from the villain of the movie Charles F. Muntz. Charles chooses to let go of his past and save Russell. One of the brilliant things about UP is Docter forces Carl to get rid of his past in a visual way. Carl needs the house to fly again so he gets rid of all the houses possesions to make the house lighter and free it up. The scene represents exactly what is happening inside Carl. He is no longer letting his past stop him from being open to the present. Carl ends up watching his whole house fly away through the clouds. At the end he relizes Ellie will always be with him and she does not need to stop him from connecting to Russell or any other relationship. Both Russell and Carl represent broken relationships that come together to create a fulfilling one.

In a Spline Cast interview Pete Docter talked about relationship being the thing that really matters for the Pixar movies. This especially is true about Docter’s films. He is dedicated to searching out all aspects of what makes a relationship work. Docter truly believes in the power of relationship and because of the strength of his conviction his characters can convincingly break through any obstacle that get in their way. For Pete Docter filmmaking is not about creating a complex story line, it is about simple stories where we are able to see the relationship unfold. Docter keeps finding new ways to explore relationship on screen. He uses the magic of animation to further his exploration. The fantasy parts of his films are used as tools to further his points. I do not even think Docter cares too much about narrative. His films are not the most polished movies. Everything does not make complete sense in his films. However he connects us to his stories because he connects us to his characters. We like Pete Docter’s movies because we believe and relate to the relationships we see unfold on screen.

Andrew Stanton- Screenwriting Expo

Posted in Uncategorized by The Writer on March 27, 2011

You really do not get better then this. This is a recording of Andrew Stanton talking many years ago at the Screenwriting Expo. Basically Andrew breaks down story development through talking about mistakes he and Pixar made from Toy Story all the way to Finding Nemo. It is a brilliant lecture. Often you learn better through mistakes then through success. All the Pixar movies that have come out so far ran across problems somewhere in their development process that needed fixing. This is a lecture all about the problems Pixar had with their movies and how they were able to work through those problems to create some of the best animated films ever made. Andrew Stanton has come out of nowhere to astablish himself as one of the greatest screenwriters in the film business. I would strongly suggest any filmmaker out there to take notes. Enjoy!

 

Joe Ranft: Part 2: A Dedicated Artist

Posted in Animation, Film and Filmaker Studies by The Writer on October 19, 2010

In part 1 of my Joe Ranft series I talked about Joe Ranft’s struggles, both in his personal life and as an artist; one of Joe’s greatest struggles being his hardships at drawing. This is not to say Joe was bad at drawing. No, he actually became a very good storyboard artist. He was able to communicate an idea in the simplest way possible. Many artists claimed Joe’s drawings were deceivingly simple; he created the impression that anyone could do it. However this was not the case. Joe was good because of his constant devotion as an artist. He made up for his inability to draw complex figures through his ability to express a clear image. Like most good storyboard artists Joe was able to simplify a drawing, only leaving the bare minimum needed to get the point across to the audience. Joe’s greatest strength was what most of his drawings represented so clearly. Joe was known for putting heart into his art, a talent that is rare even among the best of artists.

During his first years at CalArts Joe tried to make up for his weaknesses in draftsmanship by attempting to copy other students styles. T. Hee (a professor and mentor to Joe) kept pushing Joe to express himself through his drawings. T. Hee encouraged Joe along with the rest of his students to figure out their own unique ways of expressing themselves and their ideas. Joe began to run with T. Hee’s philosophy and created some very unique pieces of work as an animation student. He created a short called Good Humor, where a blob of ice cream comes to life and tries to persuade a human not to eat him. Joe tried very hard to think outside the box. He often hung out with the experimental animation students trying to use them and their unique ways of thinking to push him to think of story ideas so he could push the medium of animation and storytelling to whole new level.

Joe began to find inspiration, both in the art profession and in the world he lived in. The professors at CalArts claimed the greatest tool any artist could have is their own unique experiences in life. The professors tried to push their students to experience life outside their art form. Joe was encouraged by T. Hee to take different routes to work every day and to never get caught up in a formula either inside his personal life or animation. Joe also found inspiration from the storyboard artist Bill Peet. Peet was one of Disney’s greatest storyboard artist, working for Disney from the late 1930’s through the 1960’s. He had a magnificent energy in his drawings. They expressed the action perfectly and inspired great pieces of animation. Joe knew what kind of storyboard artist he wanted to be after seeing some of Bill’s storyboard work for the movie Song of the South ( 1946). Joe could see how the drawings created the world of the movie and were full of character personality. Animators often said about both Joe and Peet’s work that the illustrations lead themselves to animation. The staging and action were so clearly expressed the drawings made the animators job simpler in a way.

Unlike Bill Peet, who was known to be a solo storyboard artist, Joe was huge on teamwork. Joe loved bouncing ideas off others and strengthening story through the combined efforts of artists working together to chisel away the unneeded parts of a story until they created a perfect piece of art. The friendships Joe created in CalArts, with artists such as John Lasseter, Tim Burton, John Musker, and Ron Clemens benefited Joe tremendously later in his career. Joe helped storyboard films such as The Great Mouse Detective and The Little Mermaid, for John and Ron. He helped create and storyboard the masterpiece The Nightmare Before Christmas with Tim Burton. And Joe created a powerful friendship with John Lasseter and was asked by John to be head of story on his directorial debut Toy Story, for the up and coming animation studio Pixar. Because of the huge success of Toy Story and his great relationship with John Lasseter Joe never left Pixar. He became head of story for Pixar’s next movie A Bug’s Life and was a major contributor to every film Pixar created from that point until his death in 2005.

Many of Joe’s storyboards had a tendency of being so strong they stayed the same all the way through a films production. For Toy Story, a movie that went through several revisions, Joe boarded a sequence where a bunch of green toy army men go out to spy on a birthday party going on downstairs. This sequence is magical and was hardly changed through out the entire production. The army men sequence also established the whole idea to what everyone wanted the film to be about – where toys come to life and think their job is to observe human life without ever being caught moving.

Joe had a mind of a student through out his life. He was constantly working on his drawing and communication skills. Joe pushed himself to become a better storyboard artist in every way possible. He believed a storyboard artist needed to have a whole slew of abilities to do their job well. They needed to be good draftsmen. They needed to know how to use and move a camera and how to compose a shot. They needed to know the basics to animations, meaning the ability to do squash and stretch, how to stage action, an understanding of timing, etc. Joe was a student of the performance and he took several classes on acting. Joe wanted to create feeling in his drawings. He wanted to provoke emotions that made the audience feel affection for his characters and the animator want to animate his drawings. Joe talked about being most at home when he was trying figure out a character. This seemed to be the reason why he was a storyboard artist; to figure out these characters who are not real in reality but real in the artist’s and audiences’ minds.

I have learned a lot from Joe Ranft’s devotion toward his art form. His example brought out the best from those around him. Joe was a very humble man, he just wanted to create the best film possible. He had a servant’s heart. He helped many first time directors, including Pete Doctor (Director of Monsters Inc. and UP) and Andrew Stanton (Director of Finding Nemo and WALL-E), become the great artists they are today. It was not a vast amount of talent that made Joe a great artist it was his passion. A passion that only got stronger through struggle and hardships. And it was this passion for the great medium of animation he was able to spread to those around him.

(To Be Concluded…)

Joe Ranft:Part 1: A Man with Many Struggles

Posted in Animation, Film and Filmaker Studies by The Writer on October 11, 2010

Joe Ranft was a Pixar storyboard artist who struggled at drawing. He didn’t look like anything special. In high School Joe kept his head down and struggled to pass his classes. He was tall, over weight for his age, and quite shy. Through most of his life Joe was swimming against the tide and he never got along with authority. In fact, he was kicked out of his conservative Catholic school because he would do things like throw cat’s on the roof, never stay quite in class, and spit at the nuns who were trying to control him.

I find it amazing Joe ever became an artist at such a prestigious studio like Pixar, let alone known by one of the studios founders, John Lasseter, as being “the heart and soul of Pixar“. Most of his colegues claim Joe represented the foundations of what the studio stands for. Joe was more then a story board artist to the Pixar family; he was considered a mentor, a guide, and a prime example of what the studio embraced when it came to art and story. Before I go into the success Joe had as an artist – and more importantly as a friend and mentor – I want to look at some of the struggles in Joe’s life and what I have learned from those struggles.

After getting thrown out of his conservative Catholic school Joe struggled in public school. Today Joe may have been diagnosed with ADD (attention deficit disorder). However back when Joe was a kid they did not have categories for kids like Joe other to say they were “trouble makers” and should be “disciplined”. In sixth grade Joe entered a piece of art in a calendar contest and won. After this Joe made up his mind he wanted to become an artist. Joe applied to CalArt’s and got into their animation program.

CalArt’s was a school devoted to all aspects of art. The collage was founded by Walt Disney and many old Disney artist came out of retirement to help teach the students in the techniques of painting, drawing, story boarding, and animating. Joe Ranft became close friends with many of his professors. One particular professor, T. Hee, was of great influence to Joe..T. Hee was an old Disney story man and director. He taught caricature and storyboarding. T. Hee always pushed Joe to do things in his own unique way. When ever Joe was trying to copy another student’s art T. Hee would stop him and tell this insecure student he was interested in what Joe had to say as an individual. T. Hee was one of the first to give Joe a voice as an artist.

Unfortunately, when Joe went to Disney it seemed the studio tried to do everything in their power to muffle Joe’s voice. Joe was considered a very talented storyboard artist when he came out of CalArts, however he was put onto very mediocre projects. The CalArts students wanted to create new and unique films at Disney, the management however wanted to play it safe. This meant more of the same. After being completely denied when showing management several months of work he had done for The Great Mouse Detective and being put on the sequel to The Rescuers (a movie Joe felt was geared toward money rather then the people) Joe began to feel burnt out. He ended up leaving Disney to find a more potent means of expressing himself.

Joe had a dark side he expressed most vividly as an adult in his art work. Many of Joe’s personal pieces of art are filled with characters and descriptions I personally find unpleasant and belittling. He produced drawings of scary monsters and people with forks and knifes stuck in their heads (or sometimes through their heads). Joe used rusty red blood looking colors and smeared them on all of the character’s faces and clothes to make them look even more gruesome. He made drawings of figures with their heads cut off, distorted faces showing just as much skull as flesh, and drawings of monsters eating little innocent kids. Although with many of these drawings people could see humor I feel they revealed a great amount of insecurity in Joe and a sadness in his life he had a hard time expressing even to his closest friends.

I wasn’t surprised when I found out Joe was said to have suffered from depression through most of his life. His depression might even have thickened due to his dedication to his art form. When Joe came back to animation and began working for Pixar, he wanted to be the best leader he could possibly be for those to whom were under him. However, this meant many long hours at work. He was unwilling to leave his colleagues behind; he was the first to show up in the morning and last to leave. When Joe was head of story for Toy Story and A Bugs Life he got very little sleep and his family hardly saw him.

Thankfully Joe eventually received treatment for his depression and began to take time off to spend with his family. He stepped down from the head of story role for a while and became a mentor to his fellow artists (something I will be talking about in my next few blogs).

While on a spiritual retreat, Joe got in a freak car accident and died. He was only 45. The death was no doubt devastating to both his immediate family and his Pixar family. The good news is Joe’s struggles had a silver lining. His struggles did not consume him. Rather, he pushed through and was overcoming them all the way up to his death.

The reason why I concentrate on Joe’s struggles in this blog is because it is something we all go through as artist and as human beings. Joe somehow managed to push through the hardships and experience life. He did not only experience life, he also gave it. Joe was a man with many struggles, but he did not struggle in vain. He was able to use those struggles to create in himself an artist and a mentor who will never be forgotten in the medium of animation.

(To Be Continued…)

story, Story, STORY!!!

Posted in Uncategorized by The Writer on April 15, 2010

Please click on the picture and read the comic before you read my post.

A good story is key to any good movie. This comic has a good point about the difference between Pixar and Dreamworks (for the most part). At the moment Dreamworks is cranking out 5 movies every 2 years. Because of the extreme demand for material, Dreamworks often seems to forget about quality. Their stories are usually weak and the characters shallow without very solid development.

Even though it is hard to believe because of their extreme success, Pixar movies are often very risky. Common Hollywood has shown they want reliable and safe stories. Since most of Hollywood does not want to take risks, they often make animated movies with common themes (animals talking) and lot of potty humor (because lets face it, potty humor SALES). If the movie is successful, they try to make a franchise out of the product; with a bunch of quickly made, artistically void, sequels (Shrek II-IV, Madagascar 2 and 3, Ice Age 2, 3, and 4… so far).

If Pixar wanted to play it safe they would not have started their career making an original non-musical animated movie (ALL the animated movie that had been coming out were musical and based on an existing story) about Toys. Pixar went further with their risky storytelling by having their main character be a self observed jerk for the first half of the film. Toy Story, was close to being shelved more then once, the Disney people who were trying to be in control, told Pixar that their movie did not have the main elements of a good animated movie. They thought the title of Toy Story would not reach an audience over 10 years. They thought  there was no major bad guy driving the film. And Disney was concerned by the fact that most of the crew working on Toy Story had not even graduated from collage.

So, Toy Story and Pixar were not supposed to be a success. The reason they were a success was because the story and characters were driving the film. The Pixar people cared about the movie and all the arguments about what got into the movie and what went out had to do with making the story better. In the making of Toy Story we saw people who actually cared about toys and gave the characters honest and unique personalities. They were able to stick to their guns because they were looking out for the stories best interest. This all took a lot of risk. No one knew what the result would be for no one had taken the rout Pixar was taking.

Through out Pixar’s history they kept taking risks. They hired director Brad Bird, who had just had a movie flop in the theaters (Iron Giant) and told him to “shake things up”, even though Pixar had been having nothing but success up to that point. Their movies after Toy Story would not be considered guaranteed money makers, either. We saw a movie with the main character being a rat that wants to cook and a movie about a robot where you hardly hear a line of dialogue in the first 30 minutes of the film. Then their was the movie UP, where you go on an adventure with a 75 year old man and 8 year old boy. With all these movies common Hollywood would say no. They worked however because the creators had vision that they were not willing to compromise with.

Getting money should not be the main reason for making a movie. The core of a movie can not be the special effects, the action, the humor, or the romantic love scenes. The movie can have all these things in them, but it needs to be initiated by the core of the story. The story needs to give purpose for the special effects, the humor, and the action. There needs to be reason to why something is happening.

There really is no limit to what kind of story you can tell. The only thing you need is a crew willing to take risks and follow vision. You need a story worth telling. A story that is able to get into peoples hearts is a story that will last. I want to make movies that impact people. A good movie is a unique story that makes its own statement or asks its own questions.

STORY must be put ahead of everything else in film business. If you do not have unique characters to explore and concepts to express, then you do not have a good enough reason to be making a film.