A Dreamer Walking

Toy Story 3 – Film Study – Color and Lighting

Posted in Uncategorized by Jacob on May 25, 2014

Toy Story 3 #1

Many call it the last great Pixar movie. I personally think Toy Story 3 is a fantastic completion of a wonderful trilogy. And, though you could make an argument Toy Story 3 is a little repetitive and less original then the first two movies, I think the film stands out as the most visually bold film of the trilogy. Simply put, Pixar was running on all cylinders when they made this film. From the refined Pixar storytelling skills to the huge advancements in technology Toy Story 3 was able to expand its universe while keeping a firm grasp on what made the first two films so loved by the first generation of Toy Story fans.

Let’s talk about the color pallet used to tell the story of Toy Story 3. Toy Story has had a  distinct pallet from the beginning. The colors are usually extremely saturated and there are few scenes where you see the whole gambit of the color wheel. Instead, each scene usually consists of one to three key colors to establish an atmosphere. The goal isn’t to be subtle with the colors, but rather use color to drive the emotional arc of the movie. With Toy Story 3 the brilliant art director Dice Tsutsumi took the helms of this beloved franchise and gave us a pallet of colors unmatched in animation. He was in charge of creating the color script for the movie, which consists of dozens of impressionistic paintings plotting out the general emotional arc of the movie through the use of color and lighting (check out part of his color script here). Dice Tsutsumi said, “The color script sets the tone of the film: how color and atmosphere and lighting will carry the story and the characters throughout the film”. The color script is started towards the very beginning of pre-production and isn’t finished until lighting for the movie is finalized. I believe Toy Story 3 is the best example I have ever seen of the emotional impact color and lighting has on a film. The actual images you will see here comes from the final film. The director of photography for Toy Story 3 was Kim White and she and her team were responsible for bringing Dice’s paintings to life. Animation is the ultimate collaborative medium. The sad part is though most of the artists go unnoticed. So, though I will mostly reference Dice Tsutsumi and Kim White in this post the results you see are made possible by the whole Toy Story 3 team. I am using eleven images from the film. As Dice said in an interview, “One of the things Ralph (the original Toy Story art director) said was to pick ten or fifteen key moments and see if you can describe the color flow of the movie with just those images”. This is my attempt to describe the color flow of the movie with just a few handfuls of images.

Toy Story 3 #3

Most will recognize this shot from the intro of the film. As you can see there is a complementary color scheme at work here, blue and deep orange/brown. Not only does this really make things stick out, it establishes Woody and his owner Andy’s relationship. Andy has always been represented with blue in the Toy Story movies. Woody is dressed in mostly worm colors and is a cowboy which makes this terrain fit perfectly with his character. He also has blue jeans which connects him visually to Andy. The shot here comes from a high stakes adventure taking place in Andy’s imagination. There is a tremendous amount of open space. The creators want to create a world here where you believe anything is possible (I mean come on, there is a huge Pig Ship taking up a chunk of the screen). We are at the height of Andy and Woody’s relationship reflected vividly through the deep saturated blues and oranges. Through out the film you see Art Director Dice Tsutsumi save deep colors for solid emotional connections.

Toy Story 3 #5

This is defiantly Andy’s room, reflected by the overwhelming amounts of blue in the image. The moment takes place after Andy has grown up and is about to go to college. The colors are less rich then the last frame and Woody doesn’t seem to belong as much. Woody and the rest of the toys’ marginalization is seen in specific and broad strokes. The Buzz Lightyear poster is mostly covered up in the corner. Woody is the only toy in sight. And, the stars representing Andy’s childhood are almost completely covered by posters and other “grown up stuff”. One other thing I want to point out in this image is the outside colors. The bright green colors you see from the outside actually look much more inviting then anything we see inside. This green actually represents someone we will meet later on in the film.

Toy Story 3 #9

Wow look at the difference here. This looks like a place where toys belong. Here is the first of several images I will post of the Nursery, where most of the movie takes place. The next few images will express just how much control the Pixar artist have over the power of lighting and creating atmosphere for a scene. Andy’s toys left Andy’s house and found themselves here in Sunnyside Daycare. This is the first time the toys are introduced to this nursery where in just a few minutes kids will come and play with them. Andy’s toys are excited because this will be the first time in years they are played with. You can’t get much more inviting then this. It’s clear the artists want to create an attractive environment for audience as well as  the toys. Look at the designs of the objects you see in frame. I guarantee you the nice comfy chair and beanbag were strategically placed to help soften the imagery. Round designs are always more inviting then designs with sharp angles. We also see Director of Photography Kim White use soft lights to create an inviting environment. There are no harsh shadows and the nursery almost seems to glow. An analogous color scheme is at work here, ranging from light red to light green. There are no deep colors either, which might be a sign from the creators that though this is an inviting environment it has little depth to it. Unlike with Andy there are no owners in a nursery. As inviting as this might be within minutes the nursery seems to be transformed into a completely different environment.

Toy Story 3 #12

Yes this is the very same place you saw in the last frame. Look, you can see the nice soft chair and beanbag at the top of the frame. However, they don’t look as inviting now for some reason. This moment in the film takes place after the toys have been brutally played with by toddlers who Andy’s toys quickly realize are not old enough to handle them properly. The environment goes from a paradise to a foreign wasteland. The feeling of uneasiness is only enhanced by the extreme angle director Lee Unkrich’s uses. He places the camera so it looks directly down at the setting. We are not used to seeing images from this kind of position and it helps to established the discomfort of the situation. The toys are meant to look pathetic from way up here; as if the environment has completely overpowered them. Also, check out the lighting. There are no more soft lights in this image. Harsh shadows stream across the frame making for a much more menacing composition. And finally, we get to the color. The shades of red do more then anything in terms of changing the environment to a uninviting place. Red has always been used to represent danger and destruction and we are only getting a taste of it compared to what we see at the climax of the film.

Toy Story 3 #15

The nursery has gone from an unfriendly environment to an out-and-out prison. This shot is from the same environment as the last two yet looks like a completely different location. This is an example of the power animation has to push lighting to extremes in order to enhance the emotional impact of a scene. The character Andy’s toys once thought was good, Lotso, has shown his true colors and locked Andy’s toys up. Look at the light source here. The shadows are extremely defined and most of the color is actually sucked out of the picture. There are no round objects in sight and the picture is framed from a straight on angle which helps create a formal mood. It’s as if all the humanity has been sucked out of the Toy Story world and all we have left is a evil pink teddy bear who is determined to stay on top. So where is our hero? Where is WOODY?!

Toy Story 3 #11

There he is! Woody was picked up by a girl from the nursery named Bonnie. Just like the original nursery image, this feels like a inviting environment. Again Kim White uses soft lights to take away the shadows. Here we see a pretty broad analogous color scheme at work with a good amount of green. Wait, didn’t I talk about the color green before? That’s right! This is the character I was talking about earlier. Through out the movie Bonnie is represented by the color green and her room reflects this. However, Woody can’t stay in a wonderful place like this when his friends are stuck in a daycare prison. He returns to the daycare and helps break Andy’s toys out of Sunnyside. The problem is he doesn’t find himself in any better of a place.

Toy Story 3 #20

Well shoot! This takes place toward the climax of the film and art director Dice Tsutsumi begins to use monochromatic color schemes. Doing this he is able to overwhelm the image with a singular mood. Woody and the rest of Andy’s toys find themselves at the dump and director Lee Unkrich pushes the imagery to the max in this sequence. The lights shoot directly into the face of the audience. Unlike in Sunnyside we no longer have the claustrophobic feel of a prison, rather we get a wide angle shot of trash as far as the eye can see. It’s a different kind of hell we find ourselves in. The yellow green gives the environment a sickly look and we are deeply worried for Woody and the rest of the toy’s well-being.

Toy Story 3 #22

Well, things haven’t seemed to get any better. Woody and the rest of the gang are looking into an inferno and there seems to be no way of escape. The screen is completely devoured by red. In fact, the red light source is so strong it has seemingly changed the toys colors to shads of red. This shot represents the most dyer situation in the movie. Director Unkrich doesn’t want anything to get in the way of our connection with the toys here. He uses a shallow focus and makes sure there are no distractions in the background. There is only one light source in this shot and it is completely overpowering. The creators want us to think this might be it for the toys. The sequence is sort of a rebirth for Woody and the rest of the toys. In this moment all of them embrace each other and are ready for the next chapter in their lives.

Toy Story 3 #24

Lets just thank the gods the next step wasn’t incineration. Woody and the rest of Andy’s toys survive and are taken by Andy to Bonnie’s house. Here we see Andy giving Bonnie his toys. Andy is in his classic blue clothing and the rest of the frame is consumed by Bonnie’s green. We can see the storytellers are embracing Bonnie here by using deep green colors. We see just as vivid of greens as we did blue at the beginning of the movie. The visuals are supporting the idea of the passing of the torch. Andy’s story is done but we have new adventures to look forward to with Bonnie. This is beautiful imagery. It almost feels as if we have been transported into a wonderful memory. For the last time Andy plays with Bonnie and his toys before he leaves. His blue fits wonderfully with Bonnie’s green.

Toy Story 3 #26

The movie ends with this shot. I think it is a wonderful salute to Andy’s story. A blue sky filled with clouds is what the very first Toy Story movie opens with and it’s only fitting we end with it as well.

Pete Docter – Director – Up

Posted in Uncategorized by Jacob on May 20, 2014

Up #3

Few companies can tell their stories better visually then Pixar. Specifically director Pete Docter puts a huge amount of time towards figuring out how to tell his stories in visually rich ways. Animation is a unique medium in terms of visuals because it is less bound by reality. In fact, it’s when trying to make an animated movie look like live action film when filmmakers get into a lot of trouble (just look up the term the uncanny valley or read about director Robert Zemeckis’ misfires in motion capture). Pete Docter maybe more then any other director I know has embraced the power of animation. Each one of the characters in his movies are designed not based on realism but emotion. He wants the audience to understand who his characters are just by looking at them. Docter then creates a world that supports the inner conflicts of his characters. He uses design, music, and color schemes to say something about the story he is telling.

Lets take a look at this shot from Pete Docter’s Up. This is the beginning of the first act of the film. We had a very touching prelude where we watch Carl and his wife Ellie grow old together. This moment is about life after Ellie, yet we can still very much feel her presence. Docter and the other Pixar artists used simple shapes to represent both Ellie and Carl. With Ellie the circular shapes were used and with Carl the shapes are rectangular. The creators also used violet purple to represent the presence of Ellie. In the scenes we see her in she is usually wearing some kind of violet clothing. The badge she gives Carl as a kid is also made from a bright purple bottle cap. The color lingers through out the film including in this shot. You can see light shines on half of the bed Ellie used to sleep on. There are just the smallest hints of violet in the light, cast on the bed and wall behind. Notice the table and lamp on Ellie’s side of the bed, they both have a circular design. There is also Ellie’s picture bordered by a round frame.

This is a wonderful introduction to the post-Ellie Carl. We are introduced to him in a very unglamorous way. I mean you usually are not shown characters just waking up from sleep. Docter wants to hit the audience with a hard dose of reality after the touching marriage montage we saw just before. We immediately feel restricted with this shot. If you watched the movie in 3D you would notice the extra dimension just added to the feeling of being confined. Notice how none of the light touches Carl. The little touch from the sunlight outside is not meant for Carl. Rather it’s a reminder of Ellie’s absence. It is kind of tough to have the marriage montage just before and then be introduced to an empty half of a bed. From here and through out most of the rest of the film Carl will wear very subdued clothing. However, what really adds to Carl’s closed-off demeanor is his shape. Quite literally everything about him is square. From his unrealistically large square head, to the rest of his body, and the objects surrounding his side of the bed, everything has a rectangular design to it representing Carl’s fatal flaw of being disconnected with the rest of the world. Heck, his bed cover even has a square design. The bottom line is Pixar’s Up will be studied for years to come because the creators made sure every composition spoke to the meaning of the story. This is the only time we see Carl’s bedroom in the movie, yet the artists took the time to deliberate over every detail you see. I guarantee you even the fact that the picture of Carl is slightly tilted was intentional and done to contribute to the story. Now that is what I call dedication.

 

Tom Hooper – Director – The King’s Speech

Posted in Uncategorized by Jacob on May 15, 2014

Hooper #2

Now this is how you frame a King!…. right?

Actually I would not say this shot is meant to be kingly or flattering. The direct opposite really. It is well composed but the intent is to dwarf Prince Albert and reflect his defeated emotional state. Director Tom Hooper said this wall we see behind Albert was the best set piece in the whole movie. During this production they spent millions on creating sets and were able to shoot in some fantastic locations like St. James’s Palace and the Hatfield House in Herfordshire, England. Yet, this wall seemed to give Hooper the most inspiration. Everything you need to know about the Duke of York is represented in this shot.

First lets focus on Prince Albert. He is dressed in very subdued clothing. Hooper is literally hiding Albert’s true colors. Heck, the king hasn’t even bothered to take off his coat. At this moment he is being interviewed by the speech therapist Lionel. It’s obvious Albert doesn’t feel comfortable. He takes up as little space as possible and he is sitting in a slouched position – a very improper posture for royalty. Albert has come to Lionel to see if he might help him with his speech impediment and inability to talk in public. The framing is a reflection of his speech problem. The prince seems to be engulfed by the wall. Hooper wants to communicate the idea that Albert is alone and dwarfed by his speech defect. The speech defect is represented by the wall. Talking in a position like this makes Albert’s words feel hollow. The wall is meant to be distracting, as if The Duke is hardly worth noticing. In this picture Hooper is setting up how much Prince Albert needs to grow in order to become the king so many of us remember from the History books.

Roman Osin – Cinematographer – Pride & Prejudice

Posted in Uncategorized by Jacob on May 15, 2014

prideand & prejudice

Okay, so I am posting this pretty much because I consider it one of the most beautiful shots I have ever seen. It really is a shame this was the only time Roman Osin teamed up with Director Joe Wright. The whole movie is filled with stunning imagery. Joe Wright more then any other director I have studied seems interested in using all the elements in the frame to tell his story. Usually he concentrates on relating his main characters with curtain elements or color schemes. With Atonement (2007)Joe Wright represented the main character Briony Tallis with the color White. There was also Briony’s sister in the movie, Cecilia, who was constantly symbolized by the element of water. In his latest movie Anna Karenina (2012) the much more unstable title character, Anna, was represented through a stream of lush colors depending on her mental state. For Pride & Prejudice the main character Elizabeth Bennet – the one you see on the ledge here -is constantly represented through earthy colors.

This image shows Elizabeth completely in here element. She is surrounded by rich browns and yellows. The sky even seems to carry some of those yellows and the blue is subdued so it doesn’t distract from the theme. This image also clearly expresses Elizabeth’s rebelliousness; I mean seeing she stands on the edge of a cliff. The beautiful thing is all the elements, such as the colors and the wind, are embracing her. Notice how both the horizon line and edge of the cliff points us directly to Elizabeth. I feel this shows Elizabeth’s independence and unwillingness to be tamed. It says everything we need to know about who she is and that is just illustrates some fine visual storytelling.

Jeff Cronenweth – Cinematographer – The Social Network

Posted in Uncategorized by Jacob on May 10, 2014

The Social Network

This comes from my favorite David Fincher film The Social Network (2010). The cinematographer of this film, Jeff Cronenweth, is probably one of the few cinematographers in Hollywood who can handle Fincher’s perfectionist style of directing. Fincher has worked with a handful of cinematographers through the years and only Cronenweth has lasted more then two movies with him. With this movie Fincher wanted to take away the glamor of the picture. He was very strict with the extra lights he allowed Cronenweth to use. He wouldn’t let him spend more then twenty minutes to get any one scene lit in fact (a very short time for Hollywood films). This is not to say The Social Network is a bland film. I believe it is quite beautiful. However, the beauty comes in the way Fincher and Cronenweth frame their shots and the way the camera moves. The films color scheme is subdued and most of the scenes have a dark atmosphere to them. There literally is only one handheld shot in the whole movie. For the most part Fincher and Cronenweth gave the film an almost technical smoothness. You could easily say the style of filming was a direct reflection of the main character Mark Zuckerberg. He is a genius who shows almost no emotion on the outside. His actions are almost more mechanical then human and their is a sort of darkness that is simmering in the background of his character. The main score used for the movie is also a reflection of Zuckerberg. It has a simple beautiful melody playing in the foreground while an unstable beat plays in the background. The farther we go in the story the more the beat overwhelms the simple melody.

The reason I am using this shot is because I think it perfectly expresses the key conflict in the movie. In the foreground we have Mark Zuckerberg. His head is turned away from the camera. As I said before, his emotion is deeply hidden inside himself so even if the camera was on him we would probably not get much more from him then we do now. The focus of this shot is Mark’s friend Eduardo. Usually when framing the main character of the shot the director places him to the left of right third of the frame. Rarely in a movie do you see a character framed directly in the middle. However, this is exactly what Fincher and Cronenweth do with Eduardo. This creates an uneasiness that goes perfectly with the way Eduardo is feeling. Also look at the strong light source being used. There is nothing lighting up the right side of Eduardo’s face. The light is doing the opposite of glamorizing, it is showing a character who is distraught and signifying Eduardo’s views on the other characters. The characters are not wearing any vibrant colors and the environment is subdued in order to allow the audience to easily focus on what Eduardo is saying. The last important peice of this shot is Sean in the background of the shot. There is a reason Sean is placed on the dark side of Eduardo’s face. He is looming over Eduardo just as he is in the context of the movie. The filmmakers could have placed Sean farther to the right of frame but they want to squeeze both Mark and Sean in on Eduardo to create an almost claustrophobic feel. It also looks like they went with a long focal lens in order to sandwich the background with the foreground.

Steven Spielberg – Director – Saving Private Ryan

Posted in Uncategorized by Jacob on May 4, 2014

Spielberg #1

Saving Private Ryan is one of Steven Spielberg’s greatest films. This film revolutionized the war and action genre . It brought a grittiness to the World War II scene not seen before in cinema. There is no attempt by Spielberg or Cinematographer Janusz Kaminski to glamorize the action depicted in the movie. In fact, Spielberg and his crew worked extra hard to take away the glamorization of war in the the film by showing the drastic consequences of the fighting. They made us feel as if we were in the midst of the battles taking place and they forced us to witness the casualties along with the successes of war. Spielberg wasn’t afraid to linger on the moments most audience members would like to bypass. We saw soldiers with limbs blown off. We observed characters die slow deaths. And most importantly we were made to care about most the characters who ended up making the ultimate sacrifice. After watching a movie like Captain America: The Winter Solider I get the feeling the only characters who are allowed to die in today’s blockbusters are the characters who have no sentimental value to the audience. The heroes in the pictures are always going to make it through no matter how bad the scenario gets. They need to for the sequels, right? However, the problem with this lack of consequence is we begin to stop caring. No matter how great the visuals the suspense has been taken away because we know everything will be fine in the end.

Now back to Saving Private Ryan. I wanted to concentrate on this moment in the film because I believe Spielberg does something here few directors are capable of doing. He has the patience and faith to slow things down. This scene takes place towards the very end of the movie. These two characters, Captain Miller and Private Ryan, are listening to music and having a casual conversation about home life. Slowly during the conversation we forget about war and the improbable situation the soldiers are in. Instead, thanks to a superb performance by Tom Hanks and Matt Damon, we are transported back home. Spielberg doesn’t use flashbacks; he has faith in his actors. He gives Damon’s character the time to relate a fun story about when he last saw all his brothers alive. Private Ryan is only introduced towards the end of the second act of the movie, but this moment allows us to completely buy into his character and root for his success.

The visuals you see in this frame actually make for a good contrast of the story Private Ryan is telling. There is no questioning these two characters are soldiers in the middle of a war. The costuming, scenery, and body language all say as much. I love how Captain Miller looks more battle weary then Private Ryan. Ryan just looks a little more headstrong then Miller – where we see Miller sitting back Ryan sits forward. The story Ryan tells is also upbeat where in the past when Miller told about his background it was told in a more somber tone. All this is setting up the last act of the movie. Spielberg is allowing the story to breath before he throws us into the climax of the film. After Ryan’s story is done everything has been set up. We have had time to take a break from the war scene. The connection between Miller and Ryan has been set. And we the audience have a new found appreciation for Ryan and the kind of guy he is back home. This scene just goes to show Spielberg understands if we don’t care for the characters it doesn’t matter how magnificent the action is we will simply not invest.