A Dreamer Walking

Joe Ranft: Part 3: A Friend and Mentor

Posted in Animation, Film and Filmaker Studies by The Writer on November 10, 2010

This third and final part of my Joe Ranft series is to explain why Joe is one of the greatest influences in the history of animation. As I have explained in my last two blogs about Joe (here is Part 1 and Part 2), he went through many struggles and was able to push through them to become a very good artist. His special touch is seen through all the films he has worked on. However, what inspires me the most about Joe is not all the struggles he was able to overcome. Nor was it the magnificent art he was able to produce. Joe’s true gift was in his ability to affect those around him. His influence on film was limited to his own skill with a pencil or even the time he had on this earth. Joe had a quality that lasts even through death. Joe Ranft was a friend and a mentor to all those he worked with and because of this he will never be forgotten and he will never stop influencing the world through the people who were influenced by him.

Joe was moved by the teachers he had in CalArts. He was not only influenced to create great art from them, but also to spread the ability to do art to others. The goel was always to find the best idea possible and to do that Joe would involve everyone around him. He was far from being a solo man like his idol Bill Pete. He liked working as a team and was always open to new ideas no matter who the idea came from. Joe thought if diverse artists could work together without killing each other they could accomplish great things.

In 1987 Joe returned to CalArts to teach storyboarding. Two students Joe influenced the most was Brenda Chapman and Pete Docter. Pete Docter is now a director at Pixar and was the visionary behind both Pixar’s Monsters Inc. and Up. Brenda is now known as one of the great storyboard artists of her generation and she helped co-direct Dreamworks The Prince of Egypt. In John Canemaker’s book Two Guys Named Joe, Brenda said, “I would not be who I am, what I am, if it were not for Joe,” (page. 50).

Joe seemed to be a natural teacher. He made his students study Chaplin and Keaton films, and really concentrated on how to communicate ideas and story points through body language and the physical expression of emotions. The “meaning of the pose” was always important to Joe so he taught his students how to stage their drawings and think deeply about the pose being created so they could communicate as much as they could with their drawings. Here are a few of Joe’s rules on storyboarding from the book Two Guys Named Joe (Page 50):

  • Show rather then tell.
  • Communicate one idea at a time.
  • Stage it so the audience can see it clearly.
  • Clarity In the shot composition.
  • Clarity in staging the acting or pantomime
  • The Story drawing’s idea is to communicate: an idea feeling/emotion, mood, an action
  • Imply animation in your drawings (through caricature, use of animation principles, I.e., stretch and squash exaggeration, etc.)
  • Imagine ourselves in our character’s shoes/place.
  • Leave an impression, an impact (Visual and emotional) That effects the viewer.

These were all rules Joe pounded into his students. He wanted each one of his students to be the best storyboard artist they could be. The students always had someone to talk to in Joe. He was always there to talk about an idea or way to go about telling their story. He was known for being able to deal with anyone. Unlike so many teachers today, Joe did not force his way of thinking onto his students. Rather, he helped them develop their own way of telling a story.

When Joe went to Pixar and became head of story for Toy Story and A Bugs Life he became a leader everyone looked up to, including the directors of the films he was working on. He was the first man to show up and the last person to leave. After A Bugs Life Joe took a step down from the leadership position to become more of a mentor to the Pixar studio. In their most desperate hours Joe was able to help guide first time directors like Pete Docter on Monster’s Inc and Andrew Stanton for Finding Nemo. Joe was able to crack the sequence at the end of Monsters Inc. where the main protagonist Sully is leaving his dear friend Boo for what he thinks will be the last time. Andrew Stanton, the director and screenwriter for both Finding Nemo and Wall-E said, “Everything I learned about storyboarding a film and rewriting scripts was with Joe Ranft on Toy Story” (Two Guys Named Joe, page 73).

The artist’s Joe took under his wing and helped mentor are now some of the most sought after people in the animation industry. Joe had a gift, a powerful gift. He was able to make others believe in themselves. Joe had a joy for life and his art form that could not help but rub off on others. However, this heart for helping others did not just stop in the field of animation.

Being successful while others suffered in the world was not comforting to Joe. He joined community outreach programs helping at prisons and in tough neighborhoods. He even helped convince Steve Jobs to donate computers to the Watts organization. Staying involved in the community was important to Joe and he stayed involved up to the day he died. He was killed in a traffic accident on his way to a retreat in Mendocino, California.

Andrew Stanton said this about Joe;

He was just a great listener. Probably the best. And he had a real sixth sense for when people needed it, even if you weren’t looking for it. And that I’ll miss more then anything else, is the random knock at the doorway and just going, ‘Ah. It’s Joe.’

Joe Ranft was a friend and mentor. He was there for others when they most needed him. Through the talent and the fame, it was Joe’s friendship everyone valued. And this is why Joe Ranft will never be forgotten. Friendship is his contribution that will never die.

 

(Here is a tribute to Joe Ranft, made by one of Joe’s good friends John Musker)